Project Submod
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
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Project Submod
So, as many of you already know, I'm am currently developing a mod.
The plan is to "translate" Submachine into an entirely original game using the Half Life 2 engine.
A game BY the fans, FOR the fans.
Think of it as a collaborative fanart, filled with original puzzles and locations.
But, because of the size of this endeavour, I'm open to ideas, suggestions for puzzles or locations, anything.
I'm also looking for location designs, people who do 3D models, anyone who wants to help.
The plan is to "translate" Submachine into an entirely original game using the Half Life 2 engine.
A game BY the fans, FOR the fans.
Think of it as a collaborative fanart, filled with original puzzles and locations.
But, because of the size of this endeavour, I'm open to ideas, suggestions for puzzles or locations, anything.
I'm also looking for location designs, people who do 3D models, anyone who wants to help.
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- Submod.jpg (294.11 KiB) Viewed 6715 times
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
- Contact:
Re: Project Submod
here are some screenshots, more to come
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- ruins.jpg (150.66 KiB) Viewed 6714 times
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- building.jpg (182.05 KiB) Viewed 6714 times
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- bioluminescence.jpg (168.14 KiB) Viewed 6714 times
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
- Contact:
Re: Project Submod
what's this? moooore screnshots??? D=
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- Lighthouses are a thing. Well, maybe one lighthouse
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- learn the mechanics by navigating the first location
- start_level.jpg (229.48 KiB) Viewed 6714 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
Submod Soundcloud here!
- Sublevel 114
- layer restorer
- Posts: 16587
- Joined: 11 Dec 2012 20:23
Re: Project Submod
I have seen such submachine project in internet. And it's just wonderful!
Re: Project Submod
I am not one to design or create, but if you need one, I can be an alpha/beta tester.
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- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Project Submod
I Can't do mods either since I don't have the program on my personal computer.
But if you private message me, I can do some notes for you. I can take either request or something original if you like.
I can do it hand draw/written, scanned, then email the file to you if you like.
Here a sample of my work:
I cannot be an alpha/beta tester. Because again, I don't have steam on my home computer.
But if you private message me, I can do some notes for you. I can take either request or something original if you like.
I can do it hand draw/written, scanned, then email the file to you if you like.
Here a sample of my work:
I cannot be an alpha/beta tester. Because again, I don't have steam on my home computer.
- grokenos82
- the Architect's apprentice
- Posts: 36
- Joined: 02 Sep 2017 17:48
- Location: Hiding in the Void
- Contact:
Re: Project Submod
Thanks for your support guys
but we're faaaar from beta-alpha testing TT__TT
@WorldisQuiet that's great! I'll certainly get you to draw/write a few notes
but we're faaaar from beta-alpha testing TT__TT
@WorldisQuiet that's great! I'll certainly get you to draw/write a few notes
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
Submod Soundcloud here!
- ThunderDasher
- subnet notes finder
- Posts: 703
- Joined: 10 Feb 2014 21:54
- Location: RIGHT HERE.
Re: Project Submod
Oh, wow, that's amazing. Half-Life 2's engine being Source (which runs pretty much all of valve's games), this mod should be compatible with Garry's Mod, yes? Because that's all I have with that engine to help the project with lol
However, I have zero experience modeling stuff on Source (I only really spent like 5 minutes testing Gmod's functions, like creating random stuff and shooting some watermelons; I wanted to play stuff like Murder or TTT with friends, but none of them actually bought the damn thing). If there IS anything else I can contribute with, though, gimme a holler.
However, I have zero experience modeling stuff on Source (I only really spent like 5 minutes testing Gmod's functions, like creating random stuff and shooting some watermelons; I wanted to play stuff like Murder or TTT with friends, but none of them actually bought the damn thing). If there IS anything else I can contribute with, though, gimme a holler.
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
Re: Project Submod
I know we are far from it. I am just asking that way when it finally comes to that point, I will be able togrokenos82 wrote:Thanks for your support guys
but we're faaaar from beta-alpha testing TT__TT
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