Project Submod

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grokenos82
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Project Submod

Post by grokenos82 »

So, as many of you already know, I'm am currently developing a mod.
The plan is to "translate" Submachine into an entirely original game using the Half Life 2 engine.
A game BY the fans, FOR the fans.
Think of it as a collaborative fanart, filled with original puzzles and locations.
But, because of the size of this endeavour, I'm open to ideas, suggestions for puzzles or locations, anything.
I'm also looking for location designs, people who do 3D models, anyone who wants to help.
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Submod.jpg
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grokenos82
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Re: Project Submod

Post by grokenos82 »

here are some screenshots, more to come :)
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ruins.jpg
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building.jpg
building.jpg (182.05 KiB) Viewed 6714 times
bioluminescence.jpg
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grokenos82
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Re: Project Submod

Post by grokenos82 »

what's this? moooore screnshots??? D=
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Lighthouses are a thing. Well, maybe one lighthouse
Lighthouses are a thing. Well, maybe one lighthouse
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learn the mechanics by navigating the first location
learn the mechanics by navigating the first location
start_level.jpg (229.48 KiB) Viewed 6714 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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Sundex
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Re: Project Submod

Post by Sundex »

Interesting!
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Sublevel 114
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Re: Project Submod

Post by Sublevel 114 »

I have seen such submachine project in internet. And it's just wonderful!
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Sundex
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Re: Project Submod

Post by Sundex »

I am not one to design or create, but if you need one, I can be an alpha/beta tester.
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WorldisQuiet5256
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Re: Project Submod

Post by WorldisQuiet5256 »

I Can't do mods either since I don't have the program on my personal computer.
But if you private message me, I can do some notes for you. I can take either request or something original if you like.
I can do it hand draw/written, scanned, then email the file to you if you like.

Here a sample of my work:

Image

I cannot be an alpha/beta tester. Because again, I don't have steam on my home computer.
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grokenos82
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Re: Project Submod

Post by grokenos82 »

Thanks for your support guys :)
but we're faaaar from beta-alpha testing TT__TT
@WorldisQuiet that's great! I'll certainly get you to draw/write a few notes :)
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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ThunderDasher
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Re: Project Submod

Post by ThunderDasher »

Oh, wow, that's amazing. Half-Life 2's engine being Source (which runs pretty much all of valve's games), this mod should be compatible with Garry's Mod, yes? Because that's all I have with that engine to help the project with lol

However, I have zero experience modeling stuff on Source (I only really spent like 5 minutes testing Gmod's functions, like creating random stuff and shooting some watermelons; I wanted to play stuff like Murder or TTT with friends, but none of them actually bought the damn thing). If there IS anything else I can contribute with, though, gimme a holler.
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
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Sundex
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Re: Project Submod

Post by Sundex »

grokenos82 wrote:Thanks for your support guys :)
but we're faaaar from beta-alpha testing TT__TT
I know we are far from it. I am just asking that way when it finally comes to that point, I will be able to
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