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subnet after-update reports [ after january 2013 update ]

Posted: 26 Jan 2013 16:53
by MateuszSkutnik
So.

My main questions are about the fundamentals, not the little nitpicky details of graphic design.

is everything working smoothly? did anyone encounter a black screen of death or somethinglike that or some game-breaking bug?

no screechy music anywhere?

Re: subnet after-update reports [ after january 2013 update

Posted: 26 Jan 2013 17:09
by Anteroinen
I found nothing fundamental during my play through.

Re: subnet after-update reports [ after january 2013 update

Posted: 26 Jan 2013 17:41
by Vortex
I too found nothing. Everything seems to work fine.

Re: subnet after-update reports [ after january 2013 update

Posted: 26 Jan 2013 19:25
by Sublevel 113
If 777 room's ambient was changed by you, then I didn't find any bug. :)

Re: subnet after-update reports [ after january 2013 update

Posted: 26 Jan 2013 19:44
by bender
New portals at 888 and loop locations look cool. You should make differnt portals like those places.

Re: subnet after-update reports [ after january 2013 update

Posted: 26 Jan 2013 21:38
by Boingo
I thought I had some problems, but clearing the cache worked.

Re: subnet after-update reports [ after january 2013 update

Posted: 29 Jan 2013 23:03
by Redafro
The theory note at location 613 says "SNEE locations 103 and 673." 672 is a location, but not 673.

Edit: and pressing "enter" at any time in the game locks the game up at the warp loader screen.

Re: subnet after-update reports [ after january 2013 update

Posted: 31 Jan 2013 09:54
by MateuszSkutnik
fixed the <ENTER> bug.
that was a leftover from my dev-shortcut. the game wasn't removing key listener in the event of going live.

d'oh.

Re: subnet after-update reports [ after january 2013 update

Posted: 31 Jan 2013 15:00
by WorldisQuiet5256
MateuszSkutnik wrote:d'oh.
Da, Da Da da da da duh duh...Dadada Duh Duh Duh!

Re: subnet after-update reports [ after january 2013 update

Posted: 06 Feb 2013 03:41
by ENIHCAMBUS
Not a bug but. I compared 011 current map with wiki one. On wiki one the room has only 1 IDN plate, but currently they are 4 IDN plates, but only the original one displays the clue.