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Re: Pastel Community Game project and discussion

Posted: 02 Mar 2015 19:50
by Sublevel 113
yeah, wonderful...

Re: Pastel Community Game project and discussion

Posted: 02 Mar 2015 20:53
by Vortex
i haven't much idea about programming, so i'll trust you guys in your decision.

and I approve of "sublevel explodes" :mrgreen:

so what about further developing the plot? is anyone willing to do it?

Re: Pastel Community Game project and discussion

Posted: 02 Mar 2015 21:23
by Babylon
Erm... I volunteer as tribute. Not sure what it is that needs doing, but I need to do something.

Re: Pastel Community Game project and discussion

Posted: 02 Mar 2015 21:38
by gil2455526
gil2455526 wrote:I still prefer Unity because it's portable
NEVERMIND, I should've done more reading. UE is also portable.

Re: Pastel Community Game project and discussion

Posted: 02 Mar 2015 21:40
by Ancient Crystal
Wait, unreal engine? Isn't that slightly overkill?

Re: Pastel Community Game project and discussion

Posted: 02 Mar 2015 21:54
by gil2455526
There is no such thing as 'overkill'. Only more awesome.

If we want this to do a good impression we need all the tactics available.

Re: Pastel Community Game project and discussion

Posted: 02 Mar 2015 22:10
by Ancient Crystal
I mean, what advantage would UE offer that's relevant to the experience of, or process of creating, the game? Seems to me it'd just be a bulkier way of accomplishing the same thing.

Re: Pastel Community Game project and discussion

Posted: 02 Mar 2015 23:13
by ThunderDasher
If it's a screen-by-screen game like Subs then there's no need for UE. Submachine itself got that far with a somewhat "humble" engine. It ain't no Unity, no UE, no freakin' AAA developer engine, yet it rocks.

Re: Pastel Community Game project and discussion

Posted: 03 Mar 2015 05:34
by gil2455526
And I say, why make it a screen-by-screen game? Why not a fully 3D puzzle game like Portal?

Re: Pastel Community Game project and discussion

Posted: 03 Mar 2015 08:07
by Sublevel 113
gil2455526 wrote:And I say, why make it a screen-by-screen game? Why not a fully 3D puzzle game like Portal?
because Portal 6 and Half life 6 will b released before this games comes.
XP