A' L L U K I N - chapter 1

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- ak -
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Re: A' L L U K I N - chapter 1

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  • COMMAND: Topple the already examined locker.
Ener already made it clear that he won't topple down the LOCKERS, especially when it could damage the special contraption the its doors and ruin something inside the lockers.

Image
  • Put the IMPORTANT LOOKING CARD in the device on the doors of the lockers.
    COMMAND: ENER: try using IMPORTANT LOOKING CARD to open the lockers.
Ener used the IMPORTANT LOOKING CARD into the weird contraption on the locker doors.

Image

SWEET BEEZIUT!

It works!

Well, it only opened one locker. The card wouldn't works on the other.
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Re: A' L L U K I N - chapter 1

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The Great and Powerful ZombieShooter
  • Command:
    Ener: Take box. Open it if possible.
Cone
  • COMMAND: Examine other part of the room.

    In case you didn't notice. :3
Alamos.
  • Examine the rectangular container that is made of a similar substance as the "thing with writing on it" earlier.
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- ak -
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Re: A' L L U K I N - chapter 1

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  • Examine the rectangular container that is made of a similar substance as the "thing with writing on it" earlier.
    Command:
    Ener: Take box. Open it if possible.
DA DA DA DUNNNN!!!
Ener acquired... a X15 BOX OF... SOMETHING!

Image

Too bad that it couldn't be opened or anything, saves for the small hole in the middle. Hmmmm... There might be something more to it.
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- ak -
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Re: A' L L U K I N - chapter 1

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The Great and Powerful ZombieShooter
  • Edit: INVENTORY
Alamos.
  • ENER:
    Press buttons on the side of the box.
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Re: A' L L U K I N - chapter 1

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  • Edit: INVENTORY
Image

------------------------------------------------------

Ener checks his INVENTORY. He has:

- GREEN THREAD that feels coarse on the outside. Used for something perhaps?
- RED FIRE DEVICE. activate small flame
- BLUE CONTAINER that holds some blue pellets that his KEEN INSTINCTS said not to eat.
- YELLOW ROD that twist and remove/insert screw.
- ROLL OF GREY STICKY BANDS. good for fixing stuffs!
- IMPORTANT LOOKING CARD. used to open one of the lockers.
- YELLOW PRONGY THING. who know what this does?
- X15 ORANGE BOX. there's something odd about it.

------------------------------------------------------
  • ENER:
    Press buttons on the side of the box.
Image

Ener jabbed his paws at the side where the "buttons" should be.

Except they're not buttons. They're flat and seems to be printed on side of the box.
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Re: A' L L U K I N - chapter 1

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Alamos.
  • Examine black objects on floor.
The Great and Powerful ZombieShooter
  • Use the yellow rod on the small hole in the middle, maybe?
Anteroinen
  • COMMAND: Pick up swirly, black, stringlike object from the bin.
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Re: A' L L U K I N - chapter 1

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  • Examine black objects on floor.
He already did that. Nothing special about them as they're just typical debris.
  • COMMAND: Pick up swirly, black, stringlike object from the bin.
They're...

HAIRS.

Yuck!!! Ener is no way, no how, going to pick that up.
  • Use the yellow rod on the small hole in the middle, maybe?
Good idea!

Wait...

Oh darn.

Image

It wouldn't fit. The hole is too small for the YELLOW ROD to fit in it.

Ener couldn't shakes the feeling that there's something more to this box.
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Re: A' L L U K I N - chapter 1

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Alamos.
  • Wait... ive got an idea.

    COMMAND:
    Investigate the wall with SE on it.
Anteroinen
  • COMMAND: Stick the green string into the hole in the orange X15 box.
The Great and Powerful ZombieShooter
  • COMMAND: Stick the green string into the hole in the orange X15 box.

    Funny how I was thinking of posting that but I didn't...
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Re: A' L L U K I N - chapter 1

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  • Wait... ive got an idea.

    COMMAND:
    Investigate the wall with SE on it.
Good idea, but as Ener went up to the wall and gaze at it in somewhat of curious trance...

Image

there's no noticeable details about the wall, save for the large S-E on it.
  • COMMAND: Stick the green string into the hole in the orange X15 box.
Ener isn't sure why... But then he willingly submit to his KEEN INSTINCTS by inserting the COARSE GREEN STRING into the small hole on X15 BOX.

Image

It fits!

But what's the purpose of it, Ener wonders.
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Re: A' L L U K I N - chapter 1

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Alamos.
  • COMMAND:
    Touch the wall and see if it either falls over backwards or rips.
    Also, look on the back of the box.
RuloCore
  • The clue is the 3rd light.
Anteroinen
  • COMMAND: Put the other end of the string to the mechanism on the last locker.
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