Submachine 3: the Loop
- Sublevel 114
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Re: Submachine 3: the Loop
I read this as "every cycle". that's what happened with us during Sub3. Each new level has new rooms with puzzles.
Re: Submachine 3: the Loop
Thank you! I was confused by the word "other", but that makes sense.
- Sublevel 114
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Re: Submachine 3: the Loop
hmm, we talked only about Sub3: The Loop 2, but I WANT TO REVISIT ALL LOCATIONS!
Deadly Lighthouse, dark Root, Ancient section, desolated Edge and (inside) its systems...
do you?..
Just imagine: Submachine: The Lighthouse 14
Deadly Lighthouse, dark Root, Ancient section, desolated Edge and (inside) its systems...
do you?..
Just imagine: Submachine: The Lighthouse 14
Re: Submachine 3: the Loop
That would be a little repetitive, I think. And Sub∞ will already have different-looking loop locations, like 888, instead of being strictly based in the Loop.
Re: Submachine 3: the Loop
Also, I think Sub10 deserves to have its own locations 

- WorldisQuiet5256
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Re: Submachine 3: the Loop
Why do you think it won't?Error_3113 wrote:Also, I think Sub10 deserves to have its own locations
The Temple in Sub 9 were allot of things we thought it could possibly be before it came out.
And it turned out fine in the end. Way more grander than any of us could possibly imagine.
Re: Submachine 3: the Loop
I was half sarcastic there 
I think either way it'll blow our minds

I think either way it'll blow our minds
Re: Submachine 3: the Loop
If there is ever a Sub3 Redux Version or a Submachine: Infinite with Loop-style rooms, I vote for this song to be used in an Intro.
πr2

(from "Pi" - 1998)
πr2

(from "Pi" - 1998)
- ENIHCAMBUS
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Re: Submachine 3: the Loop
Code: Select all
RGW = 666
BPY = 666

ENIHCAMBUS: State of the Art Scanning!

- Sublevel 114
- layer restorer
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- Joined: 11 Dec 2012 20:23
Re: Submachine 3: the Loop
great power of random

