Pixel Submachine
Re: Pixel Submachine
Well there's at least one example, number doesn't really matter; it's not like I keep a running tally or something anyway.
- seizure_cube
- lost in subnet
- Posts: 16
- Joined: 21 Dec 2017 17:30
- Location: Pizza Root
- Contact:
Re: Pixel Submachine
How'd I not see this thread? Time to art dump.
(These had better work it's been a while since I used forum code)
(These had better work it's been a while since I used forum code)
- Sublevel 113
- layer restorer
- Posts: 16579
- Joined: 11 Dec 2012 20:23
Re: Pixel Submachine
Mother of Subgod! :O
Re: Pixel Submachine
Realy nice, post ur other stuff to
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Pixel Submachine
Bravo *claps* You have worked up yourself some talent my friend
- seizure_cube
- lost in subnet
- Posts: 16
- Joined: 21 Dec 2017 17:30
- Location: Pizza Root
- Contact:
Re: Pixel Submachine
Extended version of this location.
bonus tiled version to show how loopy it is
- Sublevel 113
- layer restorer
- Posts: 16579
- Joined: 11 Dec 2012 20:23
Re: Pixel Submachine
I want to be trapped in such rooms
BTW, if people loved Pastel Pixel Game Project, I think we would start Submachine Pixel Project.
BTW, if people loved Pastel Pixel Game Project, I think we would start Submachine Pixel Project.
- mentalEngineer
- subnet technician
- Posts: 290
- Joined: 03 Jan 2015 14:04
- Location: Pixelmachine
Re: Pixel Submachine
This is probably gonna be my last image, I've really enjoyed making all of them and I hope you've enjoyed looking at them.
(I can't believe its been over four years since I made my account.)
(I can't believe its been over four years since I made my account.)
Through every problem, raw persistence will prevail.