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Re: Submachine 2 revisited.

Posted: 05 Oct 2013 17:58
by Subbot #499
The two moved secrets are on the projector and on the left window on the yellow floor.

Re: Submachine 2 revisited.

Posted: 06 Oct 2013 20:56
by Sublevel 113
https://twitter.com/mi_razzo/status/386 ... 32/photo/1
fuse ghost? lol :D

I wonder in what form we will see Submachine 2 HD...

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Also, today I listened Lighthouse ambience theme for more than 2 hours. That was osom. Now this sound is really stuck in my head, and I can feel that creepy atmosphere of old Submachine everywhere where I am now. Feeling endless fear and lonely...

Re: Submachine 2 revisited.

Posted: 07 Oct 2013 11:05
by MateuszSkutnik
Sublevel 102 wrote: Edit4:
Image
Is it color effect, or it is red?
good catch. that was old color. changed.
thx.

Re: Submachine 2 revisited.

Posted: 07 Oct 2013 12:20
by Sublevel 113
Every day I open something new in Submachine universe! :D

Guys, did you try to use cog on gramophone and go to top screen before ladder to top comes down?
I did it right now, and managed to see HOW ladder is coming down!

Re: Submachine 2 revisited.

Posted: 07 Oct 2013 18:58
by Sublevel 113
Every time before, I waited for when gramophone's needle drops and creepy Lighthouse ambience starts. Even during speed walkthroughs. :)

Re: Submachine 2 revisited.

Posted: 15 Oct 2013 19:23
by Sublevel 113
good catch. that was old color. changed.
I don't notice... There is still red color...

And also:
http://www.mateuszskutnik.com/archive/s ... ighthouse/
Why there isn't link to true original Sub2?

Re: Submachine 2 revisited.

Posted: 06 Nov 2013 15:43
by Sublevel 113
Lags in Submachine universe, bye-bye! :D
I can finally play Submachine 2: Revisited as well.

And so, I have list of graphic errors:

Image
(old small red dots, the whole red area, and error with metal cable)

Do you have them too?

Re: Submachine 2 revisited.

Posted: 08 Apr 2014 13:08
by Sublevel 113
About main menu:
It is bad that these disgusting facebook, twitter and G+ overlaps view of the most wonderful image of subnet - awesome Lighthouse. :/
And why lighthouse are smaller and... with more distorted lines?..

graphics errors are still there (except one with red area), but no new bugs.

Re: Submachine 2 revisited.

Posted: 09 Apr 2014 03:52
by WorldisQuiet5256
Well...if i had to guess...it might have something to with Submachine 9.
Particularly with the Sizes of both games:

Image
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