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Re: version tweaking and bug reports
Posted: 13 Jan 2015 17:15
by Jatsko
So therefore, is a legitimate bug
I always thought that Sub5's mover viewer always looked a little weird, trying to squish three axes into a 2-Dimensional picture. I kinda wish the viewer's picture was a little more complex..but that's just me being picky
Re: version tweaking and bug reports
Posted: 06 Jul 2015 22:20
by Jatsko
Since I can't post the picture in Mat's contact thread, here is the Sub3 level 4 bug I mentioned:
- lever bug.png (50.36 KiB) Viewed 20126 times
Re: version tweaking and bug reports
Posted: 25 Oct 2017 16:27
by Augustus
Covert Front 2 has spelling mistaces in the notes. Covert Front 1 clock is black from a distance in the living room. And in Covert Front 4 when Kara has a conversation with fake toten on one of the screens his cheek is black.
Re: version tweaking and bug reports
Posted: 01 Sep 2020 21:12
by Jatsko
I was recently reminded by another Sub fan that the HD version of Sub4 has/had a bug where inserting the stone blocade and the stone key too quickly in 104 prevents the ladder ever from descending. I don't know if it was ever fixed or not.
Also, in Sub2HD, clicking the key card in the projector and then exiting before the arm gives you the card will prevent you from getting the keycard.
Demonstrated here
Re: version tweaking and bug reports
Posted: 03 Sep 2020 18:17
by Lemmy Von Disturbed
I can confirm as I was doing a runthrough of the games and I did a couple things a bit too fast as stated above.
Re: version tweaking and bug reports
Posted: 03 Sep 2020 18:27
by Rever Man
Submachine 1
Softlock possible, explanation coming soon
Submachine 2
UI Bug with items, making some items unclickable (web version)
Submachine 3
HD Version - Clicking on the teleporter before its opening animation finishes softlocks the game
HD Version - Level 2, If you move to a different screen before the end of the lever thingies, it will take into consideration the final coordinates, not the one the lever is located at. (example: pulling the lever in 1,1 then quickly going to 1,2; it will act if you pulled the lever in 1,2)
Submachine 4
Submachine 5
Moving out of the mover at the end can softlock the game
Submachine 6
During the animation of the connection pod being connected, you can move out of the terminal and roam around in the defense system corridors. If done in Area 5, you can softlock the game
Submachine 7
Not letting the wisdom gem be fully inserted in the door frame will softlock the game
Submachine 8
Moving quickly can bug the game. If done before collecting the navigator, the game will softlock
Submachine 9
With the ladder step in hand, going up with it automatically uses it
Submachine 10
Item duplication glitch
If you move the ladder then use the lighthouse portal, the game is softlocked
Re: version tweaking and bug reports
Posted: 21 Nov 2020 15:52
by Jatsko
Re: version tweaking and bug reports
Posted: 29 Nov 2020 12:11
by Asmodean_
Not sure if has already been reported but
Sub 10 (HD), metal section, clicked too much while adding plasma coils to the ladder control- left coil added at the same time as screen transition to the left which probably cut off the ladder-control-screen-turning-on animation. Softlocked- can't call ladder down.
Re: version tweaking and bug reports
Posted: 22 Dec 2020 20:04
by Jatsko
Rogue/leftover sprite spotted in Sub10:
https://youtu.be/L46z2o4v3o8
Re: version tweaking and bug reports
Posted: 23 Dec 2020 21:02
by ENIHCAMBUS
Huh? I always assumed is just the plate turning to the other side, but that's weird becuase the things has bolts on it meaning is fixed onto the pedestal. So its probably what you say.