Submachine 1: the Basement
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Submachine 1: the Basement
I doubt Mateusz is going to take Sub1 out from SubLegacy, I think this is more of a "demo" of sorts.
ENIHCAMBUS: State of the Art Scanning!
Re: Submachine 1: the Basement
Taking it out would be such an inconvenience it wouldn't be beyond not worth it. It's also in the HD bundle.
Re: Submachine 1: the Basement
Demo makes sense. Gives fans something new to a beloved game while also serving as a hint of what's to come
Re: Submachine 1: the Basement
I am just hyped that I finally can play the darn puzzle after 12 years of waiting for an Isub PC release or whatever.
Re: Submachine 1: the Basement
Continued from variations of Mr. Trapezoid's work that I started here...
Got around to doing rearrangements of Mr.T's graphs for Sub1, want to plop them here. No changes or modifications to the puzzle representation. The first one basically tries to make the layout as right-left, top-down as possible. You'll notice that I've included the sort-of redundant yellow dashed lines once again clearly showing the connection between each lock and each key:
Now it's got a nice slope to it, but the problem is that some of those yellow lines run behind other elements and get a bit jumbled, and it would be nice if we could have a stronger indicator of some sort that ties the final four tile keys straight to the lock so you can see that connection.
Well, I rearranged the four groups and:
That makes it a lot easier to see how the URD gets assembled doesn't it? I think if I were to pick one to use in some sort of official purpose I'd choose the former just because it sticks to rules and conventions I laid out when working on the SubAA graphs, but it's good to have both versions around. Currently working on what a symmetrical layout would look like.
Got around to doing rearrangements of Mr.T's graphs for Sub1, want to plop them here. No changes or modifications to the puzzle representation. The first one basically tries to make the layout as right-left, top-down as possible. You'll notice that I've included the sort-of redundant yellow dashed lines once again clearly showing the connection between each lock and each key:
Now it's got a nice slope to it, but the problem is that some of those yellow lines run behind other elements and get a bit jumbled, and it would be nice if we could have a stronger indicator of some sort that ties the final four tile keys straight to the lock so you can see that connection.
Well, I rearranged the four groups and:
That makes it a lot easier to see how the URD gets assembled doesn't it? I think if I were to pick one to use in some sort of official purpose I'd choose the former just because it sticks to rules and conventions I laid out when working on the SubAA graphs, but it's good to have both versions around. Currently working on what a symmetrical layout would look like.
- WorldisQuiet5256
- karma portal traveller
- Posts: 5667
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
Re: Submachine 1: the Basement
So in other words....Less is more, and more is less.
I'm not doing a quip here, I'm seeing a better results by removing the crisscross created by the orange lines.
You end up adding more sure, but you get a better looking chart.
I'm not doing a quip here, I'm seeing a better results by removing the crisscross created by the orange lines.
You end up adding more sure, but you get a better looking chart.
- Users
- subnet technician
- Posts: 247
- Joined: 27 Mar 2021 17:00
- Location: Hong Kong [UTC+08:00]
- Contact:
Re: Ko9's Drawings and stuff
o_0
Today is Submachine's birthday?
(according to the Submachine wiki, the birthday of Submachine is September 28th 2005)
Adobe Flash game is a part of my life, nobody can change or destroy it - 🅤𝓼𝖊𝐫𝕤
Re: Ko9's Drawings and stuff
Yes, it has been recorded as so in Skutniks archive... somewhere. I can link it I think when I get back home. I am going to school now.
- Users
- subnet technician
- Posts: 247
- Joined: 27 Mar 2021 17:00
- Location: Hong Kong [UTC+08:00]
- Contact:
Re: Ko9's Drawings and stuff
Fun Fact: I got back home 3 hours ago :)
So, If you get back home, I probably sleeping or going to school. :D
Adobe Flash game is a part of my life, nobody can change or destroy it - 🅤𝓼𝖊𝐫𝕤
- Sublevel 114
- layer restorer
- Posts: 16585
- Joined: 11 Dec 2012 20:23
Re: Ko9's Drawings and stuff
Well, actually, I am still not sure it is correct date, because there was contradictiopn in dates within and outside PastelStories site... So I just consider September as the whole as Submachine's birthday.
Happy Birthday, Submachine, anyway!
*jumps right into my PC screen, at KO9's drawing*
SUBMACHINE
SEE WHERE IT TAKES YOU
Happy Birthday, Submachine, anyway!
*jumps right into my PC screen, at KO9's drawing*
SUBMACHINE
SEE WHERE IT TAKES YOU
Last edited by Sublevel 114 on 16 Sep 2021 16:02, edited 1 time in total.