version tweaking and bug reports

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Jatsko
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Re: version tweaking and bug reports

Post by Jatsko »

So therefore, is a legitimate bug :)

I always thought that Sub5's mover viewer always looked a little weird, trying to squish three axes into a 2-Dimensional picture. I kinda wish the viewer's picture was a little more complex..but that's just me being picky
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Jatsko
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Re: version tweaking and bug reports

Post by Jatsko »

Since I can't post the picture in Mat's contact thread, here is the Sub3 level 4 bug I mentioned:
lever bug.png
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Augustus
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Re: version tweaking and bug reports

Post by Augustus »

Covert Front 2 has spelling mistaces in the notes. Covert Front 1 clock is black from a distance in the living room. And in Covert Front 4 when Kara has a conversation with fake toten on one of the screens his cheek is black.
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Jatsko
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Re: version tweaking and bug reports

Post by Jatsko »

I was recently reminded by another Sub fan that the HD version of Sub4 has/had a bug where inserting the stone blocade and the stone key too quickly in 104 prevents the ladder ever from descending. I don't know if it was ever fixed or not.

Also, in Sub2HD, clicking the key card in the projector and then exiting before the arm gives you the card will prevent you from getting the keycard. Demonstrated here
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Lemmy Von Disturbed
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Re: version tweaking and bug reports

Post by Lemmy Von Disturbed »

I can confirm as I was doing a runthrough of the games and I did a couple things a bit too fast as stated above.
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Rever Man
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Re: version tweaking and bug reports

Post by Rever Man »

Submachine 1
Softlock possible, explanation coming soon
Submachine 2
UI Bug with items, making some items unclickable (web version)
Submachine 3
HD Version - Clicking on the teleporter before its opening animation finishes softlocks the game
HD Version - Level 2, If you move to a different screen before the end of the lever thingies, it will take into consideration the final coordinates, not the one the lever is located at. (example: pulling the lever in 1,1 then quickly going to 1,2; it will act if you pulled the lever in 1,2)
Submachine 4

Submachine 5
Moving out of the mover at the end can softlock the game

Submachine 6
During the animation of the connection pod being connected, you can move out of the terminal and roam around in the defense system corridors. If done in Area 5, you can softlock the game

Submachine 7
Not letting the wisdom gem be fully inserted in the door frame will softlock the game

Submachine 8
Moving quickly can bug the game. If done before collecting the navigator, the game will softlock

Submachine 9
With the ladder step in hand, going up with it automatically uses it

Submachine 10
Item duplication glitch
If you move the ladder then use the lighthouse portal, the game is softlocked
Rever Man
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Jatsko
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Re: version tweaking and bug reports

Post by Jatsko »

Asmodean_
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Re: version tweaking and bug reports

Post by Asmodean_ »

Not sure if has already been reported but
Sub 10 (HD), metal section, clicked too much while adding plasma coils to the ladder control- left coil added at the same time as screen transition to the left which probably cut off the ladder-control-screen-turning-on animation. Softlocked- can't call ladder down.
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Jatsko
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Re: version tweaking and bug reports

Post by Jatsko »

Rogue/leftover sprite spotted in Sub10: https://youtu.be/L46z2o4v3o8
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ENIHCAMBUS
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Re: version tweaking and bug reports

Post by ENIHCAMBUS »

Huh? I always assumed is just the plate turning to the other side, but that's weird becuase the things has bolts on it meaning is fixed onto the pedestal. So its probably what you say.
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