Project Submod

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Augustus
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Re: Project Submod

Post by Augustus »

Very nice to see you still have time working on it Groke.
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ENIHCAMBUS
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Re: Project Submod

Post by ENIHCAMBUS »

Amazing work as always!
ENIHCAMBUS: State of the Art Scanning!
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Sundex
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Re: Project Submod

Post by Sundex »

They all summed up what I could have said. Really looking forward to everything
BACK TO THEORIES
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The Kakama
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Re: Project Submod

Post by The Kakama »

Looks fantastic! :shock:
Is this my final form?
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Xenotron
lost in subnet
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Re: Project Submod

Post by Xenotron »

Well, you know my area of expertise, so, that's there if you need it.

(Yet another reason to get a computer, when I can.)
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grokenos82
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Re: Project Submod

Post by grokenos82 »

2 new Submod tracks, and 2 new props :D
Attachments
Presenting the Floodlight and the Telescope
Presenting the Floodlight and the Telescope
Floodlight and Telescope.png (676.93 KiB) Viewed 2603 times
It turns on and off, what more could you want?
It turns on and off, what more could you want?
floodlight_on_off.png (983.69 KiB) Viewed 2603 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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Sublevel 114
layer restorer
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Re: Project Submod

Post by Sublevel 114 »

I so love this! ^^ (so want to touch these 3D models with my bare hands...)

But why they are placed in Ligthhouse/Root not in Ancient section? :D
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ENIHCAMBUS
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Re: Project Submod

Post by ENIHCAMBUS »

I think its based on this screen:

Image

Which I think is a nice detail, really cool stuff here! :D
ENIHCAMBUS: State of the Art Scanning!
🧐
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Prupp
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Re: Project Submod

Post by Prupp »

so niiice ○u○
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grokenos82
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Re: Project Submod

Post by grokenos82 »

Sublevel 107 wrote:why they are placed in Ligthhouse/Root not in Ancient section? :D
The map in question is simply a place to showcase the different models I've made for the mod.
I will put them in more appropriate locations later :P
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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