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Re: Project Submod

Posted: 19 Aug 2018 17:25
by grokenos82
here are a few posters that will appear in the game

Re: Project Submod

Posted: 19 Aug 2018 19:18
by Sublevel 113
This is masterpiece! :O
Wanna see this in SNEE! XD

(are these remakes of some real-life or in-game original posters?)

Re: Project Submod

Posted: 20 Aug 2018 13:37
by Augustus
These are pretty :o

Re: Project Submod

Posted: 20 Aug 2018 17:31
by Prupp
these are so Fallout, l0ve em

Re: Project Submod

Posted: 20 Aug 2018 19:21
by ENIHCAMBUS
I'm speechless…
Sublevel 107 wrote:This is masterpiece! :O
Wanna see this in SNEE! XD
Definitely want to see this for an update in the GameMaker version of Subnet.

Re: Project Submod

Posted: 20 Aug 2018 19:48
by Augustus
ENIHCAMBUS wrote:I'm speechless…
Sublevel 107 wrote:This is masterpiece! :O
Wanna see this in SNEE! XD
Definitely want to see this for an update in the GameMaker version of Subnet.
I just would not count on it. But it would be really cool :D

Re: Project Submod

Posted: 25 Apr 2019 23:01
by grokenos82
Been too long since the last update, but for those who care, don't worry, the Submod Project is still alive and well :D

So, here's a quick summary of the game mechanics that work:
-combination locks
-cypher plates and cypher portals
-combination portals
-karma portals (with some added spark effects that may or may not appear in the final product depending on general consensus)
-the radios that allow travel to another layer and back
-notes, photos, the "speaking tubes", etc

also coming up: eye candy!

Re: Project Submod

Posted: 25 Apr 2019 23:06
by grokenos82
As promised: EYE CANDY

Re: Project Submod

Posted: 25 Apr 2019 23:07
by grokenos82
eye candy pt2

Re: Project Submod

Posted: 25 Apr 2019 23:08
by grokenos82
eye candy pt3