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 Project Submod 
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the Architect's apprentice
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Joined: 02 Sep 2017 17:48
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So, as many of you already know, I'm am currently developing a mod.
The plan is to "translate" Submachine into an entirely original game using the Half Life 2 engine.
A game BY the fans, FOR the fans.
Think of it as a collaborative fanart, filled with original puzzles and locations.
But, because of the size of this endeavour, I'm open to ideas, suggestions for puzzles or locations, anything.
I'm also looking for location designs, people who do 3D models, anyone who wants to help.


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06 Oct 2017 15:58
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the Architect's apprentice
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here are some screenshots, more to come :)


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building.jpg
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bioluminescence.jpg
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06 Oct 2017 16:08
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the Architect's apprentice
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what's this? moooore screnshots??? D=


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File comment: Lighthouses are a thing. Well, maybe one lighthouse
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File comment: learn the mechanics by navigating the first location
start_level.jpg
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Submod Soundcloud here!
06 Oct 2017 16:11
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subnet technician
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Joined: 22 Sep 2017 02:33
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Interesting!

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06 Oct 2017 16:13
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explodes
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Joined: 11 Dec 2012 20:23
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I have seen such submachine project in internet. And it's just wonderful!

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Test Sublands: v 0.3
PCG: pencil sketching, discussing ideas with myself
Research: 3/36
OST: 22/32
chapter 3: 55/100
chapter 4: 20/100
H^HTEP: 5/100


06 Oct 2017 16:54
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subnet technician
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Joined: 22 Sep 2017 02:33
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I am not one to design or create, but if you need one, I can be an alpha/beta tester.

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06 Oct 2017 18:08
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karma portal traveller
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Joined: 03 Dec 2012 17:56
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I Can't do mods either since I don't have the program on my personal computer.
But if you private message me, I can do some notes for you. I can take either request or something original if you like.
I can do it hand draw/written, scanned, then email the file to you if you like.

Here a sample of my work:

Image

I cannot be an alpha/beta tester. Because again, I don't have steam on my home computer.

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06 Oct 2017 18:18
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the Architect's apprentice
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Thanks for your support guys :)
but we're faaaar from beta-alpha testing TT__TT
@WorldisQuiet that's great! I'll certainly get you to draw/write a few notes :)

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06 Oct 2017 20:16
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subnet notes finder
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Oh, wow, that's amazing. Half-Life 2's engine being Source (which runs pretty much all of valve's games), this mod should be compatible with Garry's Mod, yes? Because that's all I have with that engine to help the project with lol

However, I have zero experience modeling stuff on Source (I only really spent like 5 minutes testing Gmod's functions, like creating random stuff and shooting some watermelons; I wanted to play stuff like Murder or TTT with friends, but none of them actually bought the damn thing). If there IS anything else I can contribute with, though, gimme a holler.

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NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/


06 Oct 2017 21:16
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subnet technician
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Joined: 22 Sep 2017 02:33
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grokenos82 wrote:
Thanks for your support guys :)
but we're faaaar from beta-alpha testing TT__TT

I know we are far from it. I am just asking that way when it finally comes to that point, I will be able to

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06 Oct 2017 22:33
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