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 Pastel Community Game project and discussion 
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Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
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I think both have advantages. What I have been doing to draw the rooms is making the general layout in 3D, make a few renders from the important perspectives and use them as a guide to draw over in 2D.

I believe that a 3D game is perhaps more difficult to create, but more satisfying in the end. If we want the game to look like Submachine we must work to make the textures clean (as opposed to realistic). It can be done, just look at the room transitions in this point and click classic: http://www.albinoblacksheep.com/games/room , but adding details to things and keeping that simple look will probably become increasingly more difficult, I can't really imagine a Sub9 in 3D looking exactly like in 2D.


03 Mar 2015 09:48
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Joined: 11 Dec 2012 20:23
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I think we should try 2D...

well, that will be your final decision, anyway

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03 Mar 2015 09:50
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Murtaugh's hunter
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I'm curious, would you call the game I linked 2D or 3D?


03 Mar 2015 10:00
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hard to say
:D

that's Mateusz's inspiration...

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03 Mar 2015 10:05
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karma portal traveller
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Joined: 04 Feb 2013 22:17
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I hope Mateusz can count to 10. XD

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03 Mar 2015 19:19
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good times...
:')

Image

8 A4 pages of sketches and countless strings of puzzles...

-----
it's time to start from the scratch

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04 Mar 2015 19:14
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Murtaugh's hunter
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you know, we don't have to throw it all... some old ideas could work here too :)


04 Mar 2015 20:40
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subnet notes finder
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I am, for the record, largely in favor of a full 3d-environment.

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05 Mar 2015 15:52
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Murtaugh's hunter
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we'll vote on that later. now we need to start creating content, developing the story and puzzles.


05 Mar 2015 19:19
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Murtaugh's hunter
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so, is anyone up for the task? i can't do any more progress if i don't know what to draw...


07 Mar 2015 14:44
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