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 Pastel Community Game project and discussion 
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Joined: 09 Dec 2012 20:57
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Really glad this project is going again! I'm currently learning Visual Basic, and looking on youtube, there seems to be some room for making very basic games with it. So, if possible, I might be able to knock up a prototype of some description. Probably not suitable for the final game, or anything with really complex puzzles, but might be useful just to see how things are layed out?

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15 Feb 2015 19:51
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Joined: 03 Dec 2012 17:35
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Pretty sure that Unity is the best option. It's portable and people have been migrating to it from flash.

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15 Feb 2015 20:16
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Joined: 18 Dec 2012 14:47
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Location: "Of Empathy" Core section
I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?

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15 Feb 2015 20:18
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karma portal traveller
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Joined: 04 Feb 2013 22:17
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Location: Pastel Lands.
Ancient Crystal wrote:
I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?


Yep.

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15 Feb 2015 20:23
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Ancient Crystal wrote:
I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?

Yeah, but it can be used for 2D, there is plenty of examples: http://unity3d.com/showcase/gallery

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15 Feb 2015 20:26
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karma portal traveller
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Joined: 04 Feb 2013 22:17
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We said primarily. :P

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15 Feb 2015 20:52
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Murtaugh's hunter
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Joined: 03 Dec 2012 17:11
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Unity seems fine, I've heard it's easier to learn than Flash.


15 Feb 2015 21:32
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Joined: 11 Dec 2012 20:23
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Probe sketch:

Image

1 - Entrance/Surface base
2 - Offices/Administration
3 - Maintenance area
4 - Machinery area
5 - Storages
6 - Subjects containment
7 - Warp Point (-> Labs, AI, Warp generator)

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15 Feb 2015 22:10
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Murtaugh's hunter
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Awesome, good job, Sublevel :)


15 Feb 2015 22:14
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warp point isn't portal that moves you in different location. It has pocket dimension/loop/how the hell is it officially called?? effect. You can build there giant area with main labs and generator of "endless energy". And this area, independently of its size, can be places in such small location.
And its entrance is its exit.

at least that's my idea.

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15 Feb 2015 22:27
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