View unanswered posts | View active topics It is currently 22 Jan 2019 16:16



Reply to topic  [ 41 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
 M-A-T v2.0: General Mat Activity Thread 
Author Message
subnet traveller
User avatar

Joined: 11 Aug 2016 13:20
Posts: 1528
Location: I feel like I have a lot of stuff to make up for...
All rite.


09 Nov 2018 07:20
Profile
the Architect's apprentice
User avatar

Joined: 13 Sep 2016 08:16
Posts: 424
Mat's 2018 Wrap-Up


11 Jan 2019 17:26
Profile
karma portal traveller
User avatar

Joined: 26 May 2014 11:20
Posts: 5621
Beat me to it. Thanks for doing your part
Image

doing Mat's dirty work for him smh

I'm not sure if it's even worth responding to this article here at this point.


11 Jan 2019 17:50
Profile
explodes
User avatar

Joined: 11 Dec 2012 20:23
Posts: 15438
subhell yeah! Thank you for sharing, I don't read Mateusz related sites very often, not every hour like in old good times, so I missed that.
*reads*

Edit:
Can't wait to see TBG. I won't mind if it is not released next, I mean, this year, time flies like hell. Maybe during development some new IDEA like during development of Submachine 2 will visit Architect, and he will be willed to include this to the game, spending more and more time, and make it even better, and maybe even turn everything upside down. I would like to experience unique experience!

Anyway: Good luck, sir!

_________________
Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


11 Jan 2019 18:32
Profile
subnet traveller
User avatar

Joined: 11 Aug 2016 13:20
Posts: 1528
Location: I feel like I have a lot of stuff to make up for...
I don't think it was an idea why the perspective shifted in Sub02. Here is a quote from matt from the change log:
Quote: ''That’s a very good question. After sub1 I had no idea what sub2 will look like. There was a moment when submachine was going to look like a normal pnc, like Covert Front for example. Normal view without moving rooms. Yeah. And that was that screen.'' End Quote.


11 Jan 2019 19:13
Profile
explodes
User avatar

Joined: 11 Dec 2012 20:23
Posts: 15438
Ko9 wrote:
I don't think it was an idea why the perspective shifted in Sub02. Here is a quote from matt from the change log:
Quote: ''That’s a very good question. After sub1 I had no idea what sub2 will look like. There was a moment when submachine was going to look like a normal pnc, like Covert Front for example. Normal view without moving rooms. Yeah. And that was that screen.'' End Quote.

no, I mean this IDEA:

...

?

*checks Forum Posts*

oh, I never posted it on English SubWiki, only on Russian SubWiki. :(

Well, I mean this:
viewtopic.php?f=7&t=585&start=50#p57473
Quote:
wow

you - guys - are - spoiling - me......

it's late in the evening here, just finished watching the champions league match, my bed calls me badly, but I gotta say something.

Today, when I was going home from work I had an IDEA on the bus. It was so intense, that I had to put away my book, as I always read on the busses. I didn't understand what I was reading, only thinking about thet IDEA.

Yes.

You guessed it. it was idea for the plot of the second game. It just blowed my mind entirely. Now I know what I want to do and I can assure you - you havent seen nothing yet.
Probably will take me a month or so to finish it, so arm yourself with patience, and wait for it.

The funny thing was - I got home, told the IDEA to my fiance, and she said she didn't understand much, but will surely see what I meant when I finish the game. Oh yeah, you will see, my dear. So will all of you. :D

mur (the owner of the IDEA)


Who knows, maybe something great will end in TBG...

_________________
Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


11 Jan 2019 21:53
Profile
Murtaugh's hunter
User avatar

Joined: 03 Dec 2012 17:11
Posts: 11889
Location: Spain
i'm very out of the loop right now, at this point i'm a bit embarrased to ask, but...

anyone can summarize the things we know so far about TBG?


12 Jan 2019 11:21
Profile
subnet traveller
User avatar

Joined: 11 Aug 2016 13:20
Posts: 1528
Location: I feel like I have a lot of stuff to make up for...
Vortex wrote:
anyone can summarize the things we know so far about TBG?

I'll try, and maybe edit this in the future,
I: The DMT4 Seaweed is the main character
II: The game is at least in part made out of watercolor artwork
III: It is a combination from a point and click game and a plat former or just a plat former, not sure.
IIII: Lots of Characters are from DMT, Rewolucje and Morphs
V: Released in 2019.


12 Jan 2019 11:55
Profile
explodes
User avatar

Joined: 11 Dec 2012 20:23
Posts: 15438
Ko9 wrote:
I'll try, and maybe edit this in the future,
I: The DMT4 Seaweed is the main character
II: The game is at least in part made out of watercolor artwork
III: It is a combination from a point and click game and a plat former or just a plat former, not sure.
IIII: Lots of Characters are from DMT, Rewolucje and Morphs
V: Released in 2019.

VI. It would be great.
:mrgreen:

_________________
Test Sublands, PCG: playing with GameMaker
Research: 3/36
OST: 22/32
Stick: middle of nowhere
alternate Stick: universe is dead
H^HTEP: 5/100


12 Jan 2019 11:58
Profile
Murtaugh's hunter
User avatar

Joined: 03 Dec 2012 17:11
Posts: 11889
Location: Spain
thanks Ko9!


12 Jan 2019 11:59
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 41 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.