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Re: iPhone version

Posted: 19 Dec 2012 14:00
by MateuszSkutnik
Even though that is correct, it WOULD spread awareness about the other games.
so you're saying it would be worth spending time and money creating an android version only for the marketing purposes so the flash games get more exposure?
that's.... not going to work.

Re: iPhone version

Posted: 19 Dec 2012 14:02
by azareus
MateuszSkutnik wrote:
Even though that is correct, it WOULD spread awareness about the other games.
so you're saying it would be worth spending time and money creating an android version only for the marketing purposes so the flash games get more exposure?
that's.... not going to work.
Some do it with success, but I guess it is too much work, not being what you normally do and all. Learning Java for this is probably not worth it... :P

Re: iPhone version

Posted: 19 Dec 2012 15:04
by gil2455526
azareus wrote: Some do it with success, but I guess it is too much work, not being what you normally do and all. Learning Java for this is probably not worth it... :P
Wait, with so many flash games going android, I though it used something similar to flash O_o

Re: iPhone version

Posted: 20 Dec 2012 02:08
by Paranormal
I still has iSubmachine. :3

Re: iPhone version

Posted: 31 Jan 2013 21:48
by WorldisQuiet5256
Paranormal wrote:I still has iSubmachine. :3
GIMME GIMME GIMME!

Re: iPhone version

Posted: 01 Feb 2013 09:40
by Boingo
A man after midnight!
(Couldn't resist)

It would take quite a bit of time and effort- the feedback would be a bit of a gamble...:?

Re: iPhone version

Posted: 30 Aug 2015 15:01
by Sublevel 113
gee...
I really want to have all submachine games... :(

ISubmachine is still in the middle of the void.
Paranormal wrote:I still has iSubmachine. :3
master Tigers... do you still have it?