Submachine 9 theories and suggestions

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MateuszSkutnik
The Architect
Posts: 806
Joined: 20 Nov 2012 18:03

Re: Submachine 9 theories and suggestions

Post by MateuszSkutnik »

bender wrote:
MateuszSkutnik wrote:
Sublevel 102 wrote:I think there is ~17,5 hours before PastelStories site's down? :D
pastelstories?

are you from 2012?......

Isn't site called that?
are you serious?
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ENIHCAMBUS
karma portal traveller
Posts: 8653
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: Submachine 9 theories and suggestions

Post by ENIHCAMBUS »

You know, some people still cares Submachine Universe as SNEE.

What you're going to do at that?
ENIHCAMBUS: State of the Art Scanning!
🧐
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Sublevel 113
layer restorer
Posts: 16576
Joined: 11 Dec 2012 20:23

Re: Submachine 9 theories and suggestions

Post by Sublevel 113 »

Dear Mateusz, for some of us there will be forever Pastel Stories, as well as Submachine Network Exploration Experience.
It is our right to call them like this, right? :)

~7,25 hours!!!
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Sublevel 113
layer restorer
Posts: 16576
Joined: 11 Dec 2012 20:23

Re: Submachine 9 theories and suggestions

Post by Sublevel 113 »

...................Entering SUBmachine NETwork.................

.............target:___Core of Submachine---------> Plan Area--------->Layer 5-------->Temple's Gates.............
Babylon
subnet notes finder
Posts: 707
Joined: 09 Dec 2012 20:57

Re: Submachine 9 theories and suggestions

Post by Babylon »

Set the Submachine site as my homepage, ready for as soon as I get back...
I'm not a latin popstar.
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Vortex
Murtaugh's hunter
Posts: 12140
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine 9 theories and suggestions

Post by Vortex »

Soon I'll add another one to my collection :twisted:
Image
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Sublevel 113
layer restorer
Posts: 16576
Joined: 11 Dec 2012 20:23

Re: Submachine 9 theories and suggestions

Post by Sublevel 113 »

establishing connection..................
...........FAILED..............

repeating.....
connection........
..........DONE.............

subtime...........03s14032014tt
percents left...
99,99999999999999999999999999999932%

.......location: Temple's Gates
................chatting.......started.............
I'm here!!! :D
~40 minute to moment of truth!!!
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Sublevel 113
layer restorer
Posts: 16576
Joined: 11 Dec 2012 20:23

Re: Submachine 9 theories and suggestions

Post by Sublevel 113 »

OK, 15 minutes left...

And I again want to ask everyone here about... YOU KNOW WHAT.

I don't want to write grand speech here, so I just give some facts:

- How much time we waited for release? 1,5 years
- How much time author was making it? ~ 6 months
- What number of this game? NINE. Jesus, it is NINTH GAME!!! LAST GAME BEFORE LAST INSTALLMENT!!!!
- And the main: Submachine is Puzzle game. It is done to give us CHALLENGE.

If you ask me, I can't see ANY reason in this world why people, waiting this game so much time with so big anticipation, don't just start and PLAY it, even if it can take more than one damn day.

Thank you.
Last edited by Sublevel 113 on 23 Jan 2015 15:43, edited 1 time in total.
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Bloodhit
subnet technician
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Joined: 05 Dec 2012 07:12

Re: Submachine 9 theories and suggestions

Post by Bloodhit »

999=666 Submachine is creation of the devil!
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gil2455526
subnet notes finder
Posts: 833
Joined: 03 Dec 2012 17:35

Re: Submachine 9 theories and suggestions

Post by gil2455526 »

GAH! Bloodhit, I read Submachine 9 on new posts and it freaked me out!
Just smile and wave boys. Smile and wave...
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