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Murtaugh's hunter
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I don't know, sorry.


07 May 2017 14:23
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Sublevel 105 wrote:
But as I remember, it has nothing to with turrets (even theory... not?)


Well, it does, considering the theory deals with the defense systems. One of the key sentences from the theory is

Theory wrote:
The object of the player in Submachine 6 would be to explore the defense systems (unharmed. Here the task shows up on not getting killed.) and probably find a way to exploit a weakness so that they can be disabled.


The turrets make up a major part of the defense systems. Also take note of the energy field bulbs that flank either side of the portal and see if you can make some sort of connection with the word "trap".

IIRC this location didn't have its own original name when it was first distinguished on the Wiki, so I gave it Turret Trap. That being said, of course location names are not even close to being set in stone and it can always be changed. I'm down for a new name discussion.

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07 May 2017 16:12
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oh... I see why trap. Though portal isn't turret. :D
I call SNEE locations only as numbers. I don't know how to call this location.

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07 May 2017 19:13
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Sublevel 105 wrote:
oh... I see why trap. Though portal isn't turret. :D


Right, but "turret" comes from the defense systems, and the location is a defense system corridor.

If anyone thinks of a better name, post it below.

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07 May 2017 23:39
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