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Re: Submachine: Future Loop Foundation

Posted: 20 May 2015 01:56
by ENIHCAMBUS
I don't know, Mateusz added that sound to games prior Sub8, which makes things confusing.

Re: Submachine: Future Loop Foundation

Posted: 27 Nov 2015 12:02
by Sublevel 113
each time when I replay SubFLF HD, I listen phonograph music again and again. for dozens minutes

man... it is... it has something in it that lures me to listen it
O_O

also, weird thoughts about submachine come to my mind when I listen it. What if Submachine was good drama or opera or something like this

Re: Submachine: Future Loop Foundation

Posted: 06 Jan 2016 18:50
by oilage
Just bought the HD version. Let's do it!

Re: Submachine: Future Loop Foundation

Posted: 06 Jan 2016 19:06
by oilage
short but so good <3 Always nails the atmosphere!

Re: Submachine: Future Loop Foundation

Posted: 06 Jan 2016 19:14
by Vortex
^yep. Thumpmonks always delivers :D

A thought: since Mateusz said the HD game takes place in the Layer 5 version of the original game, and we don't see many changes in it, that means that the locations must be near the Knot, right?

also because we see a part of the Temple in the HD :P

Re: Submachine: Future Loop Foundation

Posted: 06 Jan 2016 19:17
by Jatsko
I've had that thought for a while. It's a good idea!

Re: Submachine: Future Loop Foundation

Posted: 06 Jan 2016 19:18
by Vortex
It's nice because then we know exactly where all three side games are placed: Sub0 in the Root, Sub32 in the Tomb section and SubFLF in the Knot.

Re: Submachine: Future Loop Foundation

Posted: 06 Jan 2016 21:04
by Jatsko
Wait, how do we know that Sub32 is in the Tomb section?

Re: Submachine: Future Loop Foundation

Posted: 06 Jan 2016 21:12
by Vortex
Well, the spin-off itself arose from a note in Sub4, mentioning "32 chambers filled with sand". So it must be in the tomb section, or not far from there.

Re: Submachine: Future Loop Foundation

Posted: 07 Jan 2016 02:09
by Jatsko
Eh. I see some connections there.