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Re: Submachine 0: the Ancient Adventure

Posted: 22 Oct 2014 22:59
by Sublevel 113
OnyxIonVortex wrote:
ENIHCAMBUS wrote:According to Vortex, there's something added that wasn't there before.
It's the screen in SNEE that shows the background is fake.
what the F*CK

seriously? O_O

that changes everything...

Re: Submachine 0: the Ancient Adventure

Posted: 23 Oct 2014 03:08
by WorldisQuiet5256
Hey, just found something notice something interesting carved on one of the walls.
On the left hand side, that symbol, is it a reference to Covert Front? To the Hydrogen Atom in particular? Not as in it connects the series, but rather like an Easter Egg you find in Video Games.
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Re: Submachine 0: the Ancient Adventure

Posted: 23 Oct 2014 04:07
by ENIHCAMBUS
I always thought the same...

Re: Submachine 0: the Ancient Adventure

Posted: 25 Oct 2014 16:02
by Sublevel 113
phew...

finally, I got it.
1) that fake sky is so weird... as arcade machine and gramophone...
2) hmm, why now there are three stone dots above entrance?
3) any thoughts why wisdom gem is still green there?
4) hi, layer-changing sound! why are you there?

Re: Submachine 0: the Ancient Adventure

Posted: 25 Oct 2014 18:35
by WorldisQuiet5256
Sublevel 102 wrote:
1)
4) hi, layer-changing sound! why are you there?
I think that has too do with one of my theories. That when Murtuagh was in the Loop in one layer, his counterparts returned to their individual form. One of them was in 32 Chambers, one of them was thrown into the FLF, and woke up when Murtuagh left the Loop. And one of them was at the Temple in Sub 0.

That sound you hear must be Murtuagh coming back from the Loop, and ending up back 32 years in the past. I always thought those side games where Murtuagh in each their own layer doing some crucial part in making sure he can return to the Subnet safely from the Loop.

Re: Submachine 0: the Ancient Adventure

Posted: 25 Oct 2014 22:14
by Vortex
Sublevel 102 wrote:phew...

finally, I got it.
1) that fake sky is so weird... as arcade machine and gramophone...
2) hmm, why now there are three stone dots above entrance?
3) any thoughts why wisdom gem is still green there?
4) hi, layer-changing sound! why are you there?
wait wait wait, what? i didn't see 1) o_O

Re: Submachine 0: the Ancient Adventure

Posted: 25 Oct 2014 22:17
by Sublevel 113
wait wait

I meant arcade machine and gramophone from Sub2. They're not in Sub0.
:P

Re: Submachine 0: the Ancient Adventure

Posted: 25 Oct 2014 22:21
by Vortex
oh... i was already looking for it like crazy XD

Re: Submachine 0: the Ancient Adventure

Posted: 30 Oct 2014 10:05
by Sublevel 113
So, no more ideas about my questions? (in spoilers)

Re: Submachine 0: the Ancient Adventure

Posted: 06 Feb 2015 21:18
by Jatsko
Sub0 in 3D with attached Root location

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