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Submachine 6: the Edge

Posted: 25 Nov 2012 20:18
by MateuszSkutnik

Re: Submachine 6: the Edge

Posted: 17 Dec 2012 05:42
by Sublevel 113
Submachine 6 HD is next. Original version has the same engine and it is downloable. So what differences HD version will bring?

Re: Submachine 6: the Edge

Posted: 17 Dec 2012 06:40
by Vortex
Being in HD? XD
And the soundtracks I guess.

Re: Submachine 6: the Edge

Posted: 17 Dec 2012 07:30
by Sublevel 113
Being in HD? XD
but... what differences between HD and free downloable version that has fullscreen mode too? :D

Re: Submachine 6: the Edge

Posted: 17 Dec 2012 07:33
by Vortex
Well... no ads? I don't know :/
But Mateusz said he would only port the engine, not add extra plot elements nor extras nor modify the gameplay.

Re: Submachine 6: the Edge

Posted: 21 Jan 2013 12:28
by The Abacus
I never quiet understood the title of this submachine. (I know it's a place, but) The edge of what exactly?

Re: Submachine 6: the Edge

Posted: 21 Jan 2013 12:43
by Bloodhit
The Abacus wrote:I never quiet understood the title of this submachine. (I know it's a place, but) The edge of what exactly?
Of Subnet.

http://submachine.wikia.com/wiki/The_Edge

Re: Submachine 6: the Edge

Posted: 21 Jan 2013 12:49
by The Abacus
Thank you

Re: Submachine 6: the Edge

Posted: 21 Jan 2013 14:33
by Sublevel 113
Of Subnet.
* of Outer Rim

Subnet=Outer Rim+Core. The edge is "barrier" between core and outer rim.

Re: Submachine 6: the Edge

Posted: 21 Jan 2013 14:38
by The Abacus
We can assume that the core is the center of the subnet as it is a center by definition. And the edge (of the and the outer rim) encircles it?