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Re: Submachine 1: the Basement

Posted: 14 Sep 2014 08:57
by Sublevel 113
Oh...
Well, I don't mind if Sub1HD doesn't has ISub rooms.

Re: Submachine 1: the Basement

Posted: 14 Sep 2014 09:08
by Vortex
fine for me too.

Re: Submachine 1: the Basement

Posted: 14 Sep 2014 10:18
by MateuszSkutnik
I want to keep the series architecture intact, that's why there are no changes.
there's only one canon. Starting with sub1_ext.

Re: Submachine 1: the Basement

Posted: 14 Sep 2014 10:44
by The Abacus
What about graphic improvements?...

Re: Submachine 1: the Basement

Posted: 14 Sep 2014 10:48
by Vortex
but that isn't part of the game architecture, not?

Re: Submachine 1: the Basement

Posted: 14 Sep 2014 10:58
by MateuszSkutnik
graphic enhancements are just a fresh coat of paint, it doesn't actually change the general scheme.

by architecture in this case I don't mean the coding, but how it's build and what's in it (and where).

This series is complicated enough sa it is, I don't want to add parallell universes to it in the for of different game versions (except for sub_1_ext as I said before).

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 13:20
by MateuszSkutnik

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 13:42
by Vortex
bought it! :D

EDIT: that ending... THAT ENDING... :shock:

now it makes so much sense...

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 13:59
by Jatsko
OnyxIonVortex wrote:bought it! :D

EDIT: that ending... THAT ENDING... :shock:

now it makes so much sense...
Well great. Now I have to go buy it now :D

Re: Submachine 1: the Basement

Posted: 22 Sep 2014 14:05
by Sublevel 113
OnyxIonVortex wrote:that ending... THAT ENDING... :shock:

now it makes so much sense...
what?

what?

WHAT?

WHAT?????

O_O