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 Submachine 3: the Loop 
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explodes
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Joined: 11 Dec 2012 20:23
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I read this as "every cycle". that's what happened with us during Sub3. Each new level has new rooms with puzzles.

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11 Jan 2015 16:43
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Murtaugh's hunter
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Thank you! I was confused by the word "other", but that makes sense.


11 Jan 2015 16:46
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hmm, we talked only about Sub3: The Loop 2, but I WANT TO REVISIT ALL LOCATIONS!
Deadly Lighthouse, dark Root, Ancient section, desolated Edge and (inside) its systems...
do you?..

Just imagine: Submachine: The Lighthouse 14

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15 Jan 2015 13:49
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That would be a little repetitive, I think. And Sub∞ will already have different-looking loop locations, like 888, instead of being strictly based in the Loop.


15 Jan 2015 14:26
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karma portal traveller
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Also, I think Sub10 deserves to have its own locations :D


15 Jan 2015 14:44
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karma portal traveller
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Error_3113 wrote:
Also, I think Sub10 deserves to have its own locations :D


Why do you think it won't?
The Temple in Sub 9 were allot of things we thought it could possibly be before it came out.
And it turned out fine in the end. Way more grander than any of us could possibly imagine.

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15 Jan 2015 20:22
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karma portal traveller
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I was half sarcastic there :D

I think either way it'll blow our minds


16 Jan 2015 02:01
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karma portal traveller
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If there is ever a Sub3 Redux Version or a Submachine: Infinite with Loop-style rooms, I vote for this song to be used in an Intro.

πr2
:shock:

(from "Pi" - 1998)


31 Jan 2015 19:45
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karma portal traveller
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Location: Pastel Lands.
Code:
RGW = 666
BPY = 666


:shock:

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02 May 2015 01:54
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great power of random
:D

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02 May 2015 10:43
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