Death Road's theories

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Jatsko
karma portal traveller
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Death Road's theories

Post by Jatsko »

Posted with original author's permission as part of the 2018 Forum Proposal

Human Target Theory
Theory history: Submitted 2009-03-03, Likely 2009-12-12, Confirmed 2010-01-24
Flash location: 076
Death Road wrote: Humans have been entering the Sub_Net constantly, but as they make it through and into greater areas, they are destroying the Submachine or changing the Submachine to where it's AI is disturbed. In this reason the AI has grown weary of humans and has tried to eradicate any human who enters it using it's defense system. This theory uses Void's theory over defense systems protecting from unwanted teleportations as are obviously used in most of the game by us, and this assumes that we are human.
Safe Haven Theory
Theory history: Submitted 2009-03-03, Still alive 2009-05-04, Likely 2009-12-06, Doubtful 2011-01-30, Debunked 2016-01-13
Flash location: 076
Death Road wrote: Submachines are based in the future (created in past, but now it's the future), not necessarily the far future, but they are. Designed for the oncoming World War 3, or some other major catastrophe, but most likely dealing with some war, because the humans would need time to build this, and if it was designed for war, then this would mean it'd need a fair bit of technology to start off with.

When the knowledge of some catastrophe came to the forefront, the Major Powers of the world (most likely consisting of the U.S., the U.K., Russia, Germany, Japan, and possibly China) used the efficient technology that they already had to develop giant superstructures in their nations that would be built for protection.

So there would not be a stop to Global Economy, they needed a way to get in and out of these places at ease and so there are teleporters scattered throughout the Submachines.

The Submachines, or Safe Havens built underground, were built using sophisticated AI, and this was necessary so that it could know when there were threats in the outside environment and know how to counteract them if they should try and harm the Submachines.

As you know, AI can build on itself, first it had the AI to counteract threats, now it has the AI to build onto it's already existence (Expansion Theory).

Once they threat of the war or catastrophe was over, people left and went back to their normal everyday activities back in the normal homes, and the massive superstructures were almost entirely forgotten. Now, there are teams exploring these places along with Murtaugh's help (or pretended help).

It uses the expansion theory and it says that nobody has really used them in time enough to remember them. So since it has AI and realizes that there are no humans, there is no need to create bathrooms and sofas, but you do see many chairs, and the Lab, that's a part of it that we are pretty sure was built by humans, and both Sub_4 part of the Lab and Sub_5 part of it have bathrooms.
Submurchine Theory
Theory history: Submitted 2009-03-03, Doubtful 2009-05-03, Debunked 2009-12-06
Flash location: 076
Death Road wrote: What if Mur is just the name that the Submachine has taken on for itself?

Going along with the absorption theory where people who are dead are absorbed into the Submachine:

When Mur originally was a person, which we are sure he at least was, because he had arms, he was searching the Sub Net, but what happens to most people happened to him. He lost sense of what he was doing, where he was, and anything else (amnesia theory), but as he lay dying, the Submachine began to absorb him ALIVE, and since he was still alive, he fought the machine and then infused with it, and he can control anything, anywhere in the Sub Net, and that is how he could see that you did a good job in Sub_4 like it says in the end.
Player-is-Mur Theory
Theory history: Submitted 2009-03-03, Debunked 2009-05-03
Death Road wrote: Simple, the player (who you play as) is Mur. There were ways that this used to work, such as the computer in Sub_4:The Lab being just a prerecorded set of messages (that is why the keyboard was broken, so that you could only press a button), and everything was left behind Mur as he moved. This is where the play with Raziel's (Chaos') Amnesia theory came in, Mur decided to go to a certain area (what is is not specified) was finally overpowered by the Submachine and finally returned to where we begin the series. Sub_5 discussions afterwards with the real life Murtaugh stating that the game Mur cannot go to the defense systems where the next game will be debunked this theory.
Loop Theory
Theory history: Submitted 2009-03-03, Still alive 2009-05-04, Likely 2011-01-30, Still alive 2012-11-08, Debunked 2016-01-13
Death Road wrote: The loop consists of a 5x5 space with only a set up of nine rooms in a 3x3 such as:
8=empty
X=Room
O=Room You're In

88888
8XXX8
8XOX8
8XXX8
88888

When you move up it looks like this:
88888
8XOX8
8XXX8
8XXX8
88888

Then the bottom row disassembles and becomes:
88888
8XOX8
8XXX8
88888
88888

Then the two rows slide down:
88888
88888
8XOX8
8XXX8
88888

Then it forms a top row:
88888
8XXX8
8XOX8
8XXX8
88888

What do you know it looks like the original. The empty areas are there so that it can all be moving at once without risk of hitting anything, because as you can tell, it generated the rooms quickly if you've tried to go up as fast as you can. This theory also works for going down (reverse the whole process) or sideways (which you all can figure out if you want to). As you go from room to room, the items can be materialized while the room is moving from the bottom to the top or top to the bottom or whichever direction you have gone.
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