Matt did the 2019 warp up, and of course he talked about the big game. Link:
https://www.mateuszskutnik.com/archive/2019-wrap-up/
Quote:
Response to Plan A 2019
Aaaaaaand the countdown is still running. Ok, hold on, don’t laugh, don’t leave the stream just yet. Look here, listen. It’s nothing new when I say that I have a HUGE PROBLEM with estimating exactly how long my work will take. Especially if the project at hand is not one hundred percent written and sketched at that time. Having said that – when I look at the big game right now – it’ll be about 50 percent larger than expected. As in actual rooms / views count. Besides that, it will be much more complicated graphics-wise. Ok, in lamen terms – it’ll be bigger and prettier, and it just takes more time. But I assure you, right now I’m working around the clock daily, including weekends, I guess that’s the way these things work. Once I heat the furnace, the production goes into insane mode, so to speak. Title reveal was postponed intentionally by me after learning closer about how Steam actually works and it’s policy on being able to reserve a game name (spoilers: it’s non-existent, therefore you STILL don’t know what the game name is). Me being totally in tune with the big game development is also the reason why this article comes so late. I had to literally force myself to exit photoshop and game maker to write this.
2020 Plan A
The big game. Drawing all remaining inks. Painting all watercolors. Finishing puzzles, adding intro, outro, finishing the game. Testing. Creating three trailers: reveal, release and gameplay. Besides all that – the future is foggy.
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