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Re: Covert Front episode 4: Spark of Life

Posted: 13 Aug 2016 22:07
by Sublevel 113
bERb bugs has all Mati's games. in Chrome Oo

and its inventory is unique feature :D

Re: Covert Front episode 4: Spark of Life

Posted: 12 Dec 2016 17:12
by Sublevel 113
I had to do this long time ago already...
today I decided to check full list of words for Spark Machine.

And it appeared we didn't miss anything! WOOT

Now I'm looking for submachine stuff in CF universe...

Edit:

oh, Mateusz...
:evil:


Edit2:
well, that last picture is something about submachine...

Re: Covert Front episode 4: Spark of Life

Posted: 12 Dec 2016 17:37
by Vortex
What????

Re: Covert Front episode 4: Spark of Life

Posted: 12 Dec 2016 17:42
by Sublevel 113
it is just signed with "sub" mark.
But nothing more.
I thought it would be signed with "Loop" or something like this...

*checks Navigator device*

Re: Covert Front episode 4: Spark of Life

Posted: 12 Dec 2016 19:07
by Sublevel 113
So, after rereading Mati's post...
Karol didn't tribute anything. Karol just created the MAIN STORYLINE for this series, I created the puzzles as well as the easter eggs.
this picture signed with "sub_pic" is just easter egg.

Image

BUT
what can we see on it?

What place does it have in submachine canon?

Re: Covert Front episode 4: Spark of Life

Posted: 13 Dec 2016 12:04
by Augustus
I think the sub references where a joke. But they went out of hand.

Re: Covert Front episode 4: Spark of Life

Posted: 13 Dec 2016 13:08
by Sublevel 113
So, this drawing doesn't describe structure and nature of some submachine area?

Re: Covert Front episode 4: Spark of Life

Posted: 13 Dec 2016 21:00
by Augustus
It does of course. It is a reference to submachine 6...

Re: Covert Front episode 4: Spark of Life

Posted: 20 Dec 2016 00:48
by RuloCore
Note the dotted line in the middle. Symmetry and mirroring.

Re: Covert Front episode 4: Spark of Life

Posted: 20 Dec 2016 10:15
by Vortex
True, room transitions and chiastic symmetry are two of the most important elements of Submachine. It's most likely not describing a specific area, but the generic structure of the games.